I can finally post about some of my work at Cubic Motion since it's now released as samples for the website.
This here is an example of capture-driven animation:
This type of animation specifically requires strict adherence to the video reference capturing every subtlety made by the actor. A lot more time consuming to clean up and get right. I was responsible for the animation and lighting.
This one shows the capture-driven animation being transferred to a stylized character rig (Morpheus rig by Josh Burton):
A fellow animator started the facial animation and I finished it off, cleaned and polished the rest, including the body animation. I was also responsible for the character customization and lighting setup.