I can finally post about some of my work at Cubic Motion since it's now released as samples for the website.
This here is an example of capture-driven animation:
This type of animation specifically requires strict adherence to the video reference capturing every subtlety made by the actor. A lot more time consuming to clean up and get right. I was responsible for the animation and lighting.
This one shows the capture-driven animation being transferred to a stylized character rig (Morpheus rig by Josh Burton):
A fellow animator started the facial animation and I finished it off, cleaned and polished the rest, including the body animation. I was also responsible for the character customization and lighting setup.
Showing posts with label cubic motion. Show all posts
Showing posts with label cubic motion. Show all posts
Wednesday, 28 September 2011
Monday, 6 June 2011
Started work at Cubic Motion
Today was my first day working at Cubic Motion. It was great. Lovely place, people and atmosphere. And already a lot of work to be done. I think I'll be very busy the next few months! Wish I could talk about the exciting projects I'm going to be working on but it's top secret.
That's all for now!
That's all for now!
Monday, 23 May 2011
Jobs and Summer plans
I will be working as an animator at Cubic Motion in Manchester, UK from June to October 2011. Then I'll be starting my animation internship at Framestore in London, from November onwards.
I have also officially finished with my final year at Teesside University studying BA Digital Character Animation. Over the last 4 years of education (including placement year), I have been very active in improving my skills and practicing. Often so much so to the expense of my social life which is a little sad. It has however paid off with jobs and fantastic opportunities :). I want to take it a bit easier this summer and make up for lost time. Go out a bit more, enjoy the sun, meet new friends, spend less time in front of the computer for a change!
Of course this doesn't mean I'll stop learning or being productive - no no. If and when I do have the time, I would like to return to the basics of animation and start nailing those animation principles down to the core to strengthen my basics. I have been tackling a lot of advanced acting and performance related animation recently and as much as I love doing those, I feel I've been neglecting my basics a little bit. So you can expect some mini animation exercises and tests in future. I'm also keen on tackling some creature animations in preparation to my time at Framestore.
Quite recently I've joined Linkedin - click to see my profile and add me if you know me!
I'll try and post a bit more as well. I have many animation questions, theories and observations that I've been meaning to post about. Until next time, keep your heads up and happy animating!
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